This is the planned schedule for clinic topics at the convention.
You can download a PDF copy of this schedule HERE
Saturday 22 August
| Time | Stream A | Stream B | Stream C |
|---|---|---|---|
| 09:00 | Venue Opens | ||
| 09:30 | Development and Evolution of an SAR Prototype Layout for Timetable Operations Malcolm Jenkins | Plugs for Layouts and Useful Modelling Tools Phil Badger | Layouts on a Budget Peter Cawthorne |
| 10:30 | Morning Tea | ||
| 11:00 | Photography Post Processing Rodney Bates | Getting the most out of your DCC Decoders Jarryd Langford | Paper and Cardboard Scenery Steve Weedon |
| 12:30 | Lunch | ||
| 13:30 | 3D Printing Aspects Rob Carpenter | Using a Laser Cutter to Scratch Build Structures Mark Jesser | Painting a Backdrop Dave Crowhurst |
| 15:00 | Main Theatre Special Session Simon Kohler via Video Link – Getting a new product from concept to shelf, and Life at Hornby | ||
| 16:15 | Afternoon Tea | ||
| 16:45 | Pocket Sized Modules Andrew George | Simon Kohler via Video Link Q&A | Cardboard as a construction material Steve Weedon |
| 17:30 | Venue closes | ||
| 18:00 | St Francis Winery Doors Open for Gala Dinner | ||
Sunday 23 August
| Time | Stream A | Stream B | Stream C |
|---|---|---|---|
| 09:00 | Venue Opens and Chapel Service | ||
| 09:30 | The way I do my research for my prototype layouts Ross Balderson | DCC-EX: Far more than just a DCC Command Station Paul Antoine | Building a Compact Layout Daniel Thomson |
| 10:30 | Morning Tea | ||
| 11:00 | Pocket Sized Modules Andrew George | Building a Styrene Structure Rob Popoviski | Using XTrkCAD to design your layout Ian Loxton |
| 12:00 | Photography Post Processing Rodney Bates | Plugs for Layouts and Useful Modelling Tools Phil Badger | 3D printing Aspects Rob Carpenter |
| 13:00 | Lunch | ||
| 14:00 | Technology of Livestreaming Rodney Bates | Scratchbuild Buildings from Real Life Pat Gagel | Buy, Sell, Swap |
| 15:00 | Afternoon Tea; Buy, Sell, Swap | ||
| 15:30 | Closing Session | ||
| 16:00 | Packup | ||
| 17:00 | Venue to be clear | ||